About Me

Hey thanks for visiting my page and checking out my stuff, hope you enjoy it. Here is a little bit of my background information if you’re interested!

Education

Gnomon School of Visual Effects (2012-2014)
Digital Production for Entertainment - Modeling and Texturing
Columbia College Chicago (2008-2012)
BFA Art and Design - Illustration

Experience

Character Artist - Cloud Imperium Games (2015 - Present)
Responsible for - High Poly Modeling, Retopology, Baking, LOD's, Texturing, Material Creation, Facial Scan Texture makeup pass, Blood Flow map creation, normal wrinkle blending, and HUD Interior models.

Associate Concept Artist - Cloud Imperium Games (2014 - 2015)
Responsible for - Modular Weapons, Ship Interiors, Character Accessories

Scene Assembly Intern - Blur Studios (2014)
Responsible for - Compiling assets and elements from all departments, lighting and compositing, and rendering final shots.

Software

Maya, ZBrush, Mari, Marvelous Designer, Substance Painter, Photoshop, CryEngine, Marmoset Toolbag, Nuke, Digital Fusion, 3ds Max

Download my resume HERE!